Five tower defence habits that quietly wreck your run
After playing far too many tower defence games, I've noticed the same early mistakes trip up nearly everyone, myself included. The biggest one is overbuilding at the start. You blow your whole budget on turrets and then can't afford the upgrade that would have actually mattered on wave twelve.
Second: ignoring range. A cheap tower in a great spot with wide coverage often outperforms an expensive one crammed into a corner. Before placing anything, trace where enemies actually walk and how long they stay in reach.
Third habit is upgrading everything evenly. Spreading points thin gives you a lot of mediocre towers. Pick two or three to specialise and let the rest be support. In Warden Spire, for example, funnelling into one artillery tower carried me further than any balanced build.
Fourth: skipping the planning pause. Almost every game lets you set up between waves with no time pressure. Use it. And fifth — read the enemy types. Armour, speed, and flying units all counter different towers, and the game usually tells you what's coming next.
